fun GlobalColors.Companion.dark(borders: BorderColors = BorderColors.dark(), outlines: OutlineColors = OutlineColors.dark(), text: TextColors = TextColors.dark(), paneBackground: Color = IntUiDarkTheme.colors.gray(2)): GlobalColors
@Composable
fun BorderColors.Companion.dark(normal: Color = IntUiDarkTheme.colors.gray(1), focused: Color = IntUiDarkTheme.colors.gray(2), disabled: Color = IntUiDarkTheme.colors.gray(4)): BorderColors
@Composable
fun TextColors.Companion.dark(normal: Color = IntUiDarkTheme.colors.gray(12), selected: Color = IntUiDarkTheme.colors.gray(12), disabled: Color = IntUiDarkTheme.colors.gray(6), info: Color = IntUiDarkTheme.colors.gray(7), error: Color = IntUiDarkTheme.colors.red(7)): TextColors
@Composable
fun OutlineColors.Companion.dark(focused: Color = IntUiDarkTheme.colors.blue(6), focusedWarning: Color = IntUiDarkTheme.colors.yellow(4), focusedError: Color = IntUiDarkTheme.colors.red(4), warning: Color = IntUiDarkTheme.colors.yellow(2), error: Color = IntUiDarkTheme.colors.red(2)): OutlineColors