Server Factory
Constructors
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constructor(lifetime: Lifetime, wireParametersFactory: () -> SocketWire.WireParameters, port: Int?, allowRemoteConnections: Boolean = false)
Properties
Functions
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open override fun advise(lifetime: Lifetime, handler: (IViewableSet.Event<SocketWire.Server>) -> Unit)
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fun <T> ISource<T>.adviseSuspend(lifetime: Lifetime, scheduler: IScheduler, handler: suspend (T) -> Unit)
fun <T> ISource<T>.adviseSuspend(lifetime: Lifetime, context: CoroutineContext, handler: suspend (T) -> Unit)
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